add secret game run with hold q and type hesabix

This commit is contained in:
Hesabix 2025-03-27 17:09:47 +00:00
parent 4b0333797f
commit 1c277f87bf
6 changed files with 561 additions and 2 deletions

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@ -0,0 +1,195 @@
<template>
<div>
<!-- دکمه برای باز کردن ماشین حساب -->
<v-btn class="d-none d-sm-flex" stacked @click="dialog = true" @keyup.enter="dialog = true" tabindex="0">
<v-icon>mdi-calculator</v-icon>
</v-btn>
<!-- دیالوگ پاپآپ ماشین حساب -->
<v-dialog v-model="dialog" max-width="300" @keydown="handleKeydown">
<v-card>
<!-- نوار ابزار در بالای ماشین حساب -->
<v-toolbar color="primary" dark>
<v-toolbar-title>ماشین حساب</v-toolbar-title>
<v-spacer></v-spacer>
<v-btn icon @click="dialog = false" @keyup.enter="dialog = false" tabindex="0">
<v-icon>mdi-close</v-icon>
</v-btn>
</v-toolbar>
<v-card-text>
<!-- نمایشگر ماشین حساب -->
<v-text-field
:value="formattedDisplay"
readonly
class="display"
variant="outlined"
tabindex="-1"
></v-text-field>
<!-- دکمههای ماشین حساب -->
<v-row>
<v-col cols="3" v-for="btn in buttons" :key="btn">
<v-btn
:class="{ 'active-btn': activeButton === btn }"
:color="getButtonColor(btn)"
flat
block
@click="handleButtonClick(btn)"
@keyup.enter="handleButtonClick(btn)"
tabindex="0"
>
{{ btn }}
</v-btn>
</v-col>
</v-row>
</v-card-text>
</v-card>
</v-dialog>
</div>
</template>
<script>
export default {
data() {
return {
dialog: false,
display: "0",
current: "",
previous: "",
operation: null,
activeButton: null,
numberButtons: ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "."], // دکمههای اعداد
operatorButtons: ["+", "-", "*", "/", "%"], // دکمههای عملگر
actionButtons: ["C", "="], // دکمههای عملیاتی
buttons: ["7", "8", "9", "/", "4", "5", "6", "*", "1", "2", "3", "-", "0", ".", "%", "+", "C", "="],
};
},
computed: {
formattedDisplay() {
if (this.display === "خطا") return this.display;
const num = parseFloat(this.display);
return isNaN(num) ? this.display : num.toLocaleString("fa-IR");
},
},
methods: {
handleButtonClick(btn) {
this.handleInput(btn);
this.activeButton = btn;
setTimeout(() => {
this.activeButton = null;
}, 100);
},
handleInput(btn) {
if (btn === "C") {
this.clear();
} else if (btn === "=") {
this.calculate();
} else if (this.isOperator(btn)) {
this.setOperation(btn);
} else {
this.appendNumber(btn);
}
},
isOperator(btn) {
return this.operatorButtons.includes(btn);
},
appendNumber(btn) {
if (this.current === "0" && btn !== ".") {
this.current = btn;
} else {
this.current += btn;
}
this.display = this.current;
},
setOperation(op) {
if (this.current === "") return;
if (this.previous !== "") {
this.calculate();
}
this.operation = op;
this.previous = this.current;
this.current = "";
},
calculate() {
if (this.current === "" || this.previous === "") return;
const prev = parseFloat(this.previous);
const curr = parseFloat(this.current);
let result = 0;
switch (this.operation) {
case "+":
result = prev + curr;
break;
case "-":
result = prev - curr;
break;
case "*":
result = prev * curr;
break;
case "/":
result = curr !== 0 ? prev / curr : "خطا";
break;
case "%":
result = (prev * curr) / 100;
break;
}
this.display = result.toString();
this.current = result.toString();
this.previous = "";
this.operation = null;
},
clear() {
this.display = "0";
this.current = "";
this.previous = "";
this.operation = null;
},
handleKeydown(event) {
const key = event.key;
if (this.buttons.includes(key)) {
this.handleButtonClick(key);
event.preventDefault();
} else if (key === "Enter" || key === "=") {
this.handleButtonClick("=");
event.preventDefault();
} else if (key === "Escape") {
this.dialog = false;
event.preventDefault();
} else if (key === "Backspace") {
this.current = this.current.slice(0, -1) || "0";
this.display = this.current;
event.preventDefault();
}
},
// تعیین رنگ دکمهها بر اساس نوع
getButtonColor(btn) {
if (this.numberButtons.includes(btn)) return "blue darken-5"; // رنگ اعداد
if (this.operatorButtons.includes(btn)) return "gray darken-1"; // رنگ عملگرها
if (this.actionButtons.includes(btn)) return "red lighten-1"; // رنگ دکمههای عملیاتی
return "grey lighten-4"; // رنگ پیشفرض
},
},
};
</script>
<style scoped>
.display {
margin-bottom: 20px;
text-align: right;
}
.v-btn {
min-width: 0 !important;
border-radius: 4px;
box-shadow: none !important;
}
/* تغییر رنگ لحظه‌ای دکمه */
.active-btn {
background-color: #0288d1 !important; /* آبی تیره‌تر برای حالت فعال */
color: white !important;
transition: background-color 0.1s ease;
}
</style>

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@ -0,0 +1,359 @@
<!-- SecretDialog.vue -->
<template>
<div>
<v-dialog v-model="showDialog" :max-width="dialogWidth" persistent>
<v-card>
<v-card-title>به جنگ هلوها برو ...</v-card-title>
<v-card-text>
<canvas ref="gameCanvas"></canvas>
<div class="mt-2">
<strong>کنترلها:</strong> H برای پرش (حداکثر ۳ بار) | D برای حالت قهرمان ({{ superModeCount }} باقیمانده)
</div>
<div class="mt-2">
<strong>امتیاز:</strong> {{ Math.floor(score) }}
</div>
<div class="mt-2 text-caption">
هلو در حسابداری نمادی از انحصارگری نرمافزارهای حسابداری است که باید شکستش داد!
</div>
</v-card-text>
<v-card-actions>
<v-btn color="primary" @click="resetGame">
{{ gameRunning ? 'شروع مجدد' : 'شروع' }}
</v-btn>
<v-btn color="error" @click="closeDialog">بستن</v-btn>
</v-card-actions>
</v-card>
</v-dialog>
</div>
</template>
<script>
import dinoImage from '@/assets/dino.png'
import peachImage from '@/assets/peach.png'
import heroImage from '@/assets/hero.png'
export default {
name: 'SecretDialog',
data() {
return {
showDialog: false,
keySequence: [],
timeoutId: null,
canvas: null,
ctx: null,
dino: {
x: 0.1, // نسبت به عرض
y: 0.75, // نسبت به ارتفاع
width: 0.08,
height: 0.2,
dy: 0,
gravity: 0.0015, // تنظیم شده برای رسپانسیو
jump: -0.06, // تنظیم شده برای رسپانسیو
jumpCount: 0,
maxJumps: 3
},
obstacles: [],
score: 0,
gameRunning: false,
animationFrameId: null,
dinoImg: null,
peachImg: null,
heroImg: null,
isQPressed: false,
superMode: false,
superModeCount: 3,
superModeTimeout: null,
hero: { x: 0.5, y: 0.5, width: 0.1, height: 0.3, visible: false },
lastObstacleTime: 0,
canvasWidth: 0,
canvasHeight: 0
}
},
computed: {
dialogWidth() {
return window.innerWidth > 600 ? '600px' : '90%'
}
},
mounted() {
window.addEventListener('keydown', this.handleKeyDown)
window.addEventListener('keyup', this.handleKeyUp)
window.addEventListener('resize', this.handleResize)
this.loadImages()
},
watch: {
showDialog(newVal) {
if (newVal) {
this.$nextTick(() => {
this.updateCanvasSize()
})
}
}
},
beforeUnmount() {
window.removeEventListener('keydown', this.handleKeyDown)
window.removeEventListener('keyup', this.handleKeyUp)
window.removeEventListener('resize', this.handleResize)
if (this.animationFrameId) cancelAnimationFrame(this.animationFrameId)
if (this.superModeTimeout) clearTimeout(this.superModeTimeout)
},
methods: {
loadImages() {
this.dinoImg = new Image()
this.dinoImg.src = dinoImage
this.dinoImg.onerror = () => console.error('Failed to load dino image:', dinoImage)
this.peachImg = new Image()
this.peachImg.src = peachImage
this.peachImg.onerror = () => console.error('Failed to load peach image:', peachImage)
this.heroImg = new Image()
this.heroImg.src = heroImage
this.heroImg.onerror = () => console.error('Failed to load hero image:', heroImage)
this.heroImg.onload = () => console.log('Hero image loaded successfully')
},
updateCanvasSize() {
if (!this.$refs.gameCanvas) return
this.canvas = this.$refs.gameCanvas
this.ctx = this.canvas.getContext('2d')
this.canvasWidth = this.canvas.parentElement.clientWidth
this.canvasHeight = this.canvasWidth * 0.333 // نسبت 3:1
this.canvas.width = this.canvasWidth
this.canvas.height = this.canvasHeight
},
handleResize() {
if (this.showDialog) {
this.updateCanvasSize()
}
},
handleKeyDown(event) {
const gameKeys = [72, 68, 81] // H, D, Q
if (gameKeys.includes(event.keyCode)) {
event.preventDefault()
}
if (event.keyCode === 81) {
this.isQPressed = true
}
if (this.showDialog && event.keyCode === 72 && this.dino.jumpCount < this.dino.maxJumps) {
this.dino.dy = this.dino.jump - (this.dino.jumpCount * 0.015) // پرشهای بعدی قویتر
this.dino.jumpCount++
}
if (this.showDialog && event.keyCode === 68 && this.superModeCount > 0 && !this.superMode) {
this.activateSuperMode()
}
if (this.isQPressed) {
this.checkSequence(event)
}
},
handleKeyUp(event) {
if (event.keyCode === 81) {
this.isQPressed = false
this.keySequence = []
if (this.timeoutId) clearTimeout(this.timeoutId)
}
},
checkSequence(event) {
const targetKeyCodes = [72, 69, 83, 65, 66, 73, 88] // H E S A B I X
const currentKeyCode = event.keyCode
if (this.timeoutId) clearTimeout(this.timeoutId)
this.timeoutId = setTimeout(() => {
this.keySequence = []
}, 2000)
if (targetKeyCodes.includes(currentKeyCode)) {
this.keySequence.push(currentKeyCode)
}
if (this.keySequence.length >= targetKeyCodes.length) {
const sequenceMatch = targetKeyCodes.every(
(code, index) => this.keySequence[index] === code
)
if (sequenceMatch) {
this.showDialog = true
this.keySequence = []
} else {
this.keySequence = []
}
}
},
startGame() {
if (!this.gameRunning) {
this.updateCanvasSize()
this.gameRunning = true
this.score = 0
this.obstacles = []
this.lastObstacleTime = Date.now()
this.gameLoop()
}
},
gameLoop() {
try {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
this.drawBackground()
this.ctx.fillStyle = '#d3d3d3'
this.ctx.fillRect(0, this.canvas.height * 0.95, this.canvas.width, this.canvas.height * 0.05)
// اعمال جاذبه و حرکت عمودی دایناسور
this.dino.dy += this.dino.gravity
this.dino.y += this.dino.dy
if (this.dino.y >= 0.75) {
this.dino.y = 0.75
this.dino.dy = 0
this.dino.jumpCount = 0
}
if (this.dino.y < 0) this.dino.y = 0 // جلوگیری از خروج از بالا
const dinoX = this.dino.x * this.canvasWidth
const dinoY = this.dino.y * this.canvasHeight
const dinoWidth = this.dino.width * this.canvasWidth
const dinoHeight = this.dino.height * this.canvasHeight
if (this.dinoImg && this.dinoImg.complete) {
this.ctx.drawImage(this.dinoImg, dinoX, dinoY, dinoWidth, dinoHeight)
} else {
this.ctx.fillStyle = 'green'
this.ctx.fillRect(dinoX, dinoY, dinoWidth, dinoHeight)
console.warn('Dino image not loaded, using fallback')
}
const heroX = this.hero.x * this.canvasWidth
const heroY = this.hero.y * this.canvasHeight
const heroWidth = this.hero.width * this.canvasWidth
const heroHeight = this.hero.height * this.canvasHeight
if (this.hero.visible) {
if (this.heroImg && this.heroImg.complete) {
this.ctx.drawImage(this.heroImg, heroX, heroY, heroWidth, heroHeight)
} else {
this.ctx.fillStyle = 'blue'
this.ctx.fillRect(heroX, heroY, heroWidth, heroHeight)
console.warn('Hero image not loaded, using fallback')
}
}
const now = Date.now()
if (!this.superMode && now - this.lastObstacleTime > 2000 && Math.random() < 0.02) {
this.obstacles.push({
x: 1,
y: 0.75,
width: 0.05,
height: 0.1,
speed: 0.005,
dx: 0,
dy: 0
})
this.lastObstacleTime = now
}
this.obstacles = this.obstacles.filter(obs => obs.x > -obs.width && obs.x < 1 + obs.width && obs.y > -obs.height)
this.obstacles.forEach(obs => {
if (this.superMode) {
obs.x += obs.dx
obs.y += obs.dy
obs.dy += 0.001
if (obs.y < 0) obs.y = 0 // جلوگیری از خروج از بالا
} else {
obs.x -= obs.speed
}
const obsX = obs.x * this.canvasWidth
const obsY = obs.y * this.canvasHeight
const obsWidth = obs.width * this.canvasWidth
const obsHeight = obs.height * this.canvasHeight
if (this.peachImg && this.peachImg.complete) {
this.ctx.drawImage(this.peachImg, obsX, obsY, obsWidth, obsHeight)
} else {
this.ctx.fillStyle = '#ff9999'
this.ctx.beginPath()
this.ctx.arc(obsX + obsWidth / 2, obsY + obsHeight / 2, obsWidth / 2, 0, Math.PI * 2)
this.ctx.fill()
console.warn('Peach image not loaded, using fallback')
}
if (!this.superMode && this.checkCollision(obs)) {
this.gameOver()
return
}
})
this.score += 0.05
if (this.gameRunning) {
this.animationFrameId = requestAnimationFrame(this.gameLoop)
}
} catch (error) {
console.error('Error in game loop:', error)
this.gameOver()
}
},
checkCollision(obs) {
return (
this.dino.x < obs.x + obs.width &&
this.dino.x + this.dino.width > obs.x &&
this.dino.y < obs.y + obs.height &&
this.dino.y + this.dino.height > obs.y
)
},
gameOver() {
this.gameRunning = false
this.hero.visible = false
cancelAnimationFrame(this.animationFrameId)
},
resetGame() {
this.gameOver()
this.score = 0
this.obstacles = []
this.dino.y = 0.75
this.dino.dy = 0
this.dino.jumpCount = 0
this.superMode = false
this.hero.visible = false
this.startGame()
},
closeDialog() {
this.showDialog = false
this.gameOver()
},
activateSuperMode() {
if (this.superModeCount <= 0) return
this.superMode = true
this.superModeCount -= 1
this.hero.visible = true
this.obstacles.forEach(obs => {
const direction = obs.x < this.hero.x ? -1 : 1
obs.dx = direction * (Math.random() * 0.01 + 0.005)
obs.dy = -(Math.random() * 0.01 + 0.005)
})
this.superModeTimeout = setTimeout(() => {
this.superMode = false
this.hero.visible = false
this.obstacles = []
}, 15000)
},
drawBackground() {
this.ctx.fillStyle = '#e0e0e0'
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height)
this.ctx.font = `${this.canvasWidth * 0.06}px Arial`
this.ctx.fillStyle = 'rgba(0, 0, 0, 0.2)'
this.ctx.textAlign = 'center'
this.ctx.fillText('Hesabix', this.canvas.width / 2, this.canvas.height * 0.2)
}
}
}
</script>
<style scoped>
canvas {
border: 1px solid #ccc;
display: block;
width: 100%;
}
</style>

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@ -9,7 +9,8 @@ import Notifications_btn from '@/components/application/buttons/notifications_bt
import Year_cob from '@/components/application/combobox/year_cob.vue';
import Currency_cob from '@/components/application/combobox/currency_cob.vue';
import clock from '@/components/application/clock.vue';
import CalculatorButton from '@/components/application/buttons/CalculatorButton.vue'
import SecretDialog from '@/components/application/buttons/SecretDialog.vue';
export default {
data() {
return {
@ -280,7 +281,9 @@ export default {
Notifications_btn,
Year_cob,
Currency_cob,
clock
clock,
CalculatorButton,
SecretDialog
}
};
</script>
@ -860,6 +863,8 @@ export default {
<v-btn class="d-none d-sm-flex" stacked @click="showShortcutsDialog = true; isEditingShortcuts = false">
<v-icon>mdi-help-circle</v-icon>
</v-btn>
<CalculatorButton />
<SecretDialog />
<v-dialog v-model="showShortcutsDialog" max-width="800" scrollable>
<v-card>
<v-card-title class="text-h5 pa-4">